Classic DCC
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Gold for XP rules: You can do one of four things, carouse, train, research and sacrifice.
Carouse: To throw a massive party, a DC of 10 gives experience and on a 15 or higher connections, tips and rumours.
Carousing table (minimum 100gp)
Roll | Time/Cost | XP | Extra |
1 | gp/100 days | 0 | d10 (1-4 fine d10x10gp, 5-8 enemy, 9-0 damage/jail) |
2-10 | gp/100 days | 0 | |
10-14 | gp/100 days | gp/10 | |
15-21 | gp/100 days | gp/10 | d10 (1-4 = connection, 5-7 tips, 8-0 rumor) |
Train: To seek a master and practice diligently. A DC of 10 gives experience and on a 15 or higher a ‘special deed +1’, followers, favored opponent, weapon specialization +1 dmg.
Training table (minimum 100gp)
Roll | Time/Cost | XP | Extra |
1 | gp/10 days | 0 | Alienate the trainer, dismissed from class |
2-10 | gp/10 days | 0 | Just didn’t get it |
10-14 | gp/5 days | gp/10 | |
15-21 | gp/5 days | gp/10 | d10 (1-4 deed +1, 5-6 follower, 7-8 favored opponent, 8-0 weapon specialization +1 dmg) |
Research: To seek a library or ancient repository of knowledge or a sage. A DC of 10 gives experience and on a 15 or higher insight into a riddle or puzzle or knowledge of a particular magic item or spell.
Research table (minimum 100gp)
Roll | Time/Cost | XP | Extra |
1 | gp/5 days | 0 | d10 (1-4 curse 2d3 luck, 5-8 corruption, 9-0 damage to an ability) |
2-10 | gp/5 days | 0 | |
10-14 | gp/5 days | gp/20 | |
15-21 | gp/5 days | gp/10 | Fully researched spell or abilities of an item. +1 to a particular spell (to cast). Most of a riddle/puzzle solved. |
Sacrifice: To help the needy and/or give to a temple, atone for sins or seek the advice or counsel of a deity, receive a quest. A DC of 10 gives experience, on a 15 or higher gains a bonus to a particular spell (or granted power), receive a blessing upon an item, or a favor from the church or even the deity.
Sacrifice table (minimum 100gp)
Roll | Time/Cost | XP | Extra |
1 | gp/10 days | 0 | d10 (1-4 curse 2d3 luck, 5-8 disapproval range starts at 1d4 each day for a month, 9-0 Must atone and spend time and effort on a church errand) |
2-10 | gp/10 days | 0 | |
10-14 | gp/10 days | gp/10 | |
15-21 | gp/10 days | gp/10 | d10 (1-4 blessing on an item, 5-7 +1 on a granted power, 8-0 +1 on a particular spell (to cast)) |
Travel to RedHawk? 1/29/2013
Red Hawk Adventure (part 1) 2/21/2013
Red Hawk Adventure (part 2) 2/27/2013
New Harriswoods (Slithering Overlord) (part 1) 3/6/2013
Sinuous Tunnels (part 1) 3/20/2013
Sinuous Tunnels (part 2) 3/27/2013
Zezerkan’s lab! (one-off) 4/4/2013
Sinuous Tunnels (part 3) 4/9/2013
Sinuous Tunnels (part 4) 4/17/2013
Sinuous Tunnels (part 5) 4/25/2013
Sinuous Tunnels (part 6) 5/1/2013
Sinuous Tunnels (part 7) 5/8/2013
Sinuous Tunnels (part 8) 5/15/2013
Discussion 5/23/2013
Sinuous Tunnels (part 9) – G 5/29/2013
Discussion 6/12/2013
Game – continuation (part 10) – G 6/19/2013
Sinous Tunnels (part 11) – G 6/26/2013
Sinous Tunnels (part 12) – G 7/3/2013